Games Overview

We have compiled a selection of our some of our favorite games here. Please note that we are still updating this website.




How is energy generated? How much does it cost? How does it affect the environment?

These are extremely important topics today, and are no longer just the domain of engineers and industry experts.

ElectroCity was developed to increase public awareness – particularly among students – of the basic "common knowledge" of these topics. That is, the general terms and concepts of the industry and the dilemmas that go along with them.

Our goal is not to provide students with a sophisticated understanding of the controversies in the various energy debates. Rather, our goal is to spark an interest and lay an unbiased foundation for later learning.

We set out to make a game that was fun and educational. A game that gave kids something different to do in class and share with their parents. And a game that was clearly designed and built in New Zealand.

ElectroCity is proudly brought to you by Genesis Energy. Genesis Energy is a leading generator and retailer of energy in New Zealand. It generates electricity from a range of sources including gas, coal, wind and water.

Genesis Energy has also launched Schoolgen, a programme which provides selected schools in New Zealand with the ability to generate a portion of their electricity from a renewable energy source. At the same time, Schoolgen aims to educate and raise awareness amongst students, teachers and parents about renewable energy, electricity generation and energy efficiency.

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An interactive game to determine a scenario for the UK to lower its CO2 emissions 20% below 1990 levels by 2050. The user can select from adjustments in sectors from energy to transit.

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Resilience: Survive and Thrive

resilience game

Resilience Survive and Thrive™ is a traditional tabletop card game that aims to teach its players lessons on balanced development and sustainability. Players are introduced to climate change concepts and extreme weather events such as storm surge, super typhoon, reclamation, and ocean acidification and their effects on society. The game also strives to communicate operationalized means of avoiding such events, holding its players accountable for the level of development their communities will attain, as well as the possible disasters that they may face.

Video tutorial: How to play Resilience: Survive and Thrive

If you are interested in using Resilience: Survive and Thrive for educational purposes, you may request the UPMSI-BaRC2 team for a teaching-demonstration. Please email requests to Dr. Laura T. David (This email address is being protected from spambots. You need JavaScript enabled to view it.) and cc Talna dela Cruz (This email address is being protected from spambots. You need JavaScript enabled to view it.)